The project's primary goal was to enhance customer engagement and brand awareness through driving game integration. Initially, sustainability and efficiency as motivation were key considerations, but a strategic shift in business priorities led to a greater focus on entertainment.
The project’s waterfall structure and limited access to user research posed significant challenges. At the kick-off meeting, I discovered I had no prior research and had to rely solely on the client’s materials.
I raised concerns about prioritizing driving frequency over quality, as user motivations were not formally investigated. Based on findings from other app areas, I recommended clear goal setting with actionable feedback. However, project owners chose to emphasize entertainment due to a strategic shift.
While changes to the core concept were not possible, collaboration was essential in defining the MVP scope. I proposed more frequent team meetings to enhance teamwork, bridge silo gaps, and ensure early design reviews.
The reception was positive: product owners felt more connected, and developers gained clearer insights into the key user flows I developed, which were critical in establishing the MVP.
We focused on the essential "core loop" of driving challenges, where users complete tasks for feedback and badges. More complex "social loop" features, including team challenges and leaderboards, were planned for the vision phase.
The game lets users set self-determined driving goals, turning the app into a companion for every ride. They can set daily, weekly, or monthly targets, earning feedback and badges upon completion. Though the game score isn’t tied to real-world data, it offers a fun way to track progress and boost engagement without precise metrics.
As I moved from mapping user flows to designing screens, I explored early UX concepts for future usability testing.
During discussions on the drive use case, one stakeholder favored a manual drive recording button for technical feasibility and user control. However, I advocated for automated recording to better align gameplay with real-world driving, enhancing user convenience and safety.
This approach ultimately gained majority support, and despite its technical complexity, automated drive recording was prioritized for backend testing, emphasizing its potential to integrate gameplay with vehicle operations and improve safety.
To prepare the UX designs for the usability test, I collaborated closely with the UI designer, ensuring a cohesive design approach. Regular syncs allowed us to align on visual elements and user interactions effectively.
After developing the initial concept, I refined user interactions by focusing on two UX enhancements:
Below is the prototype showcasing these enhancements (note that the GIF may display rendering artifacts that don’t affect usability).
While refining the aggregated score display, I simplified visualizations from complex dual-ring designs to clearer circular graphics. Due to feasibility, additional metrics like points and distance/time were considered but deprioritized for the MVP.
Based on my proposal, the team agreed to prioritize ongoing challenges progress over aggregated score from completed drives to further simplify the concept.
As shown below, I developed a refined prototype to enhance progress tracking and reward claiming, validated through user testing.
An external consultancy, coordinated by my client, recruited 8-10 diverse participants and streamed the session live for immediate feedback. I prepared research questions, and two prototypes, translating them into German for user validation.
Testing revealed clarity issues with the original game concept: difficulty understanding self-set goals, performance criteria, and the reward process.
Users struggled to grasp how performance ratings and rewards were determined. Feedback and score tracking needed to better illustrate the impact of actions on scores. While progress visualization was mostly clear, it requires improvements to reduce guesswork.
Throughout the six-month project, I encountered various challenges that required adaptability:
Create a structured guide for stakeholder alignment and role definition.
Prioritize teamwork to navigate complexities.
Advocate for user needs to design engaging products.
Despite the absence of specific success metrics at the MVP stage, I effectively adapted and collaborated to align the project with evolving business goals. After usability testing, I transitioned to a new project, leaving UX recommendations with the in-house designer. The project continued for over a year due to the game's complexity.